Fish Identification Field - Science Market

Highlights Science Communication
Event Date | 2022/11/12 - 2022/11/13 Address | Pingtung

The National Science Council's Sustainable Pingtung Creative Research and Development Science Popularization Activity Plan, with the participation of a student team from the Department of Science Communication, showcased their research and development results at the \Fish Identification Field - Science Market\ during the third Taiwan Science Festival at the National Museum of Marine Biology and Aquarium. The creators of this research and development project, Kun-Yi Tseng, Jun-Yu Pan, Hui-Chi Tan, and Yu-Ching Yin, as well as collaborators Kuan-Chun Wang, Yu-Ming Chen, and Yu-Wei Hsu, centered their work around SDG 14, \Conserve and sustainably use the oceans, seas and marine resources,\ and created an interactive picture book that combines gaming and audience participation. Visitors are welcome to experience this exhibition, which promotes responsible consumption and the protection of the marine environment.

Activity Goals aligned with SDGs Projects

Goal 12: Responsible consumption and production Goal 14: Life below water


Public Engagement

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National Pingtung University Department of Science Communication.

Event Audience



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Students of the Department of Science and Communication participated in the "Fish Knowing Field -Scientific Market" of the Marine Biological Museum of the 3rd Taiwan Science Festival on 11/12 and 13. The leader Zeng Kunyi said that the members of this event team used SDGS tenth. The purpose of the four indicators "conservation of the ocean and ocean resources" is the purpose to create "picture books that can combine games and interact with the audience", so that people who come to experience can learn in different ways to classify garbage classification, loses garbage, and protect them in different ways. The concept of marine environment. The overall benefits of the event: 1. Using the anthropomorphic picture book story of plastic bags to increase the interest of the audience's attention to environmental issues. 2. Design a complete learning process in combination with the game combined with the game, which is suitable for parent -child to experience participation. Let children start from the cycle of the garbage, and then know the relationship between humans and garbage, and further extend to why resources recycling and reuse, rather than directly resort to the slogan. 3. Cultivate children's attitudes and correct ideas when they are coexisting with the natural environment, understand the concept of permanent earth, and realize human social responsibility.

Number of Participants3,000

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